It helps give it the ‘just one more round’ feel

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It helps give it the ‘just one more round’ feel

Taking out fodder cars adds to your team score and fills up your meter, just like taking out human players. You can easily only focus on taking down fodder (they’re mostly defenceless) while avoiding real players until you can unleash your ability.The action never stops in Overdrive, because the “race” is constantly on until one team reaches the target score. You’re always aiming for the rear end of some car, always lining up a jump. The more fodder get taken out, the more will spawn in their place.

Even human players are only really taken off the board for mere seconds before they’re back in. Matches load fairly quickly, too, and you’re typically not far from the next round. It helps give it the ‘just one more round’ feel.If speed wasn’t emphasised enough in Overdrive, along comes Countdown to change that. In this mode, both teams start with 20 seconds on the clock that tick down as soon as the round begins. You gain more time by going through gates that spawn in random locations around the track.

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